| Port variant | std |
| Summary | Abstract SDL soundfile decoder |
| Package version | 2.0.6 |
| Homepage | https://github.com/icculus/SDL_sound |
| Keywords | audio |
| Maintainer | Michael Reim |
| License | ZLIB |
| Other variants | There are no other variants. |
| Ravenports | Buildsheet | History |
| Ravensource | Port Directory | History |
| Last modified | 01 AUG 2026, 16:20:03 UTC |
| Port created | 01 AUG 2026, 16:20:03 UTC |
| set | This is the sdl2_sound:std metapackage. It pulls in all subpackages of sdl2_sound:std. |
| primary | SDL_sound is a library that handles the decoding of several popular sound file formats. It is meant to make the programmer's sound playback tasks simpler. Current versions of SDL_sound do not use any external libraries for decoding various file formats. All needed decoder source code is included with the library. SDL_sound supports the following file formats internally: * Wave (.WAV) files * MPEG-1 layers I-III (.MP3, .MP2, .MP1) * Ogg Vorbis (.OGG) files * Free Lossless Audio Codec (.FLAC) files * Audio Interchange format (.AIFF) files * Sun/NeXT Audio (.AU) files * Shorten (.SHN) files * Creative Labs Voice (.VOC) files * Various "module" formats (.MOD, .669, .AMF, .XM, .IT, .S3M, .STM, etc) * MIDI (.mid) files * Raw PCM data |
| dev | This is the developer subpackage of the sdl2_sound:std port. It may contain headers, pc files, static and PIC libraries and SO links. |
| tools | This subpackage contains the standalone `playsound2` audio player. |
| Build (only) |
cmake:primary:std sdl2:dev:std |
| Build and Runtime | sdl2:primary:std |
| main | mirror://GITHUB/icculus:SDL_sound:v2.0.6 |
| No other ports depend on this one. |