sdl2_sound
Port variant std
Summary Abstract SDL soundfile decoder
Package version 2.0.6
Homepage https://github.com/icculus/SDL_sound
Keywords audio
Maintainer Michael Reim
License ZLIB
Other variants There are no other variants.
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Last modified 01 AUG 2026, 16:20:03 UTC
Port created 01 AUG 2026, 16:20:03 UTC
Subpackage Descriptions
set This is the sdl2_sound:std metapackage. It pulls in all subpackages of sdl2_sound:std.
primary SDL_sound is a library that handles the decoding of several popular sound file formats. It is meant to make the programmer's sound playback tasks simpler. Current versions of SDL_sound do not use any external libraries for decoding various file formats. All needed decoder source code is included with the library. SDL_sound supports the following file formats internally: * Wave (.WAV) files * MPEG-1 layers I-III (.MP3, .MP2, .MP1) * Ogg Vorbis (.OGG) files * Free Lossless Audio Codec (.FLAC) files * Audio Interchange format (.AIFF) files * Sun/NeXT Audio (.AU) files * Shorten (.SHN) files * Creative Labs Voice (.VOC) files * Various "module" formats (.MOD, .669, .AMF, .XM, .IT, .S3M, .STM, etc) * MIDI (.mid) files * Raw PCM data
dev This is the developer subpackage of the sdl2_sound:std port. It may contain headers, pc files, static and PIC libraries and SO links.
tools This subpackage contains the standalone `playsound2` audio player.
Configuration Switches (platform-specific settings discarded)
This port has no build options.
Package Dependencies by Type
Build (only) cmake:primary:std
sdl2:dev:std
Build and Runtime sdl2:primary:std
Download groups
main mirror://GITHUB/icculus:SDL_sound:v2.0.6
Distribution File Information
63be57cc80bcd29aeed6c29700759871c44c90251a7508b8d0eacd8d9cece30c 469561 icculus-SDL_sound-2.0.6.tar.gz
Ports that require sdl2_sound:std
No other ports depend on this one.